Controls:

Use the mouse to play and follow the in-game instructions.


Known issues:

  • When you get too big connected map area the game becomes slow at calculating the map. You can try to split the big connected area to reduce lag. Entirely filling up paths you don't need is even a better idea, as chunks made entirely out of walls are not stored in memory and not updated.
  • The hero may sometimes try to mince down dead bodies.


Hint:

There's a bit of the tutorial that may not be exactly clear on what to do next.
That part is important as it leads to a good chunk of the game content.

It does hint that you should explore a bit. By exploring, it means you should let the hero explore by making him a path that leads away from where he has been.

Do that until you trigger the next tutorial message, which hints you should look around. There's also a tiny graphical effect that might hint you where to look at.

License:

Most likely MIT or GPL3, i'm going to decide and add it to the repository later.
I won't be adding any commits until the voting period end to not breach the jam rules.

Source code:
https://github.com/AstralShadow/endless_dungeon_gmtk2023

Comments

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(+1)

I just made a castle for them but they leaved as soon as I opened the gates, with no slightest thank you :'>
Jk jk, I loved the little text notes ^^, and it was pretty fun to find new places with the earthquake thingy